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- Documentation for: CALLA.BAS in DL 1 of the ATARI 8-Bit Forum on
- CompuServe (GO ATARI8):
-
- AFTER LOADING AND STARTING THE PROGRAM, SELECT EITHER THE ONE OR TWO
- PLAYER GAME BY PRESSING A 1 OR A 2.
- ONE PLAYER GAME WAIT WHILE THE NEW CHARACTER SET IS SET UP.
- MOVE JOYSTICK LEFT OR RIGHT TO MOVE ARROW. THE FIRE BUTTON COMPLETES YOUR
- SELECTION. THE OBJECT OF THE GAME IS TO HAVE THE HIGHEST NUMBER IN YOUR
- CONTAINER AT THE END
-
- THE OBJECT OF THE GAME IS TO HAVE THE HIGHEST NUMBER IN YOUR CONTAINER
- AT THE END OF THE GAME. THE LARGE RECTANGLE AT THE LEFT IS PLAYER
- ONES HOME CONTAINER, THE ONE ON THE RIGHT IS THE COMPUTER OR PLAYER TWOS
- HOME CONTAINER. THE TOP ROW OF NUMBERS IS PLAYER ONE, THE BOTTOM IS THE
- COMPUTER OR PLAYER TWO. PLAY ALWAYS PROCEDES IN A COUNTER CLOCKWISE
- DIRECTION. A MOVE CONSISTS OF MOVING THE CONTENTS OF EACH SMALL BLOCK.
- AT THE BEGINNING OF THE GAME EACH SMALL BOX CONTAINS THE NUMBER
- THREE. TO PLAY THE GAME, PICK UP NUMBER AND SPLIT IT BY PLACING ONE IN
- EACH CONSECUTIVE BOX MOVING TO THE LEFT FOR PLAYER ONE, RIGHT FOR
- PLAYER TWO. (THE COMPUTER DOES THIS AFTER YOU HAVE MADE YOUR
- SELECTION OF WHICH BOX TO MOVE). TRY TO GAIN AN EXTRA TURN BY MAKING SURE
- THE LAST NUMBER LANDS IN YOUR HOME CONTAINER. CAPTURING AN OPPONENTS
- NUMBERS
- THIS IS DONE BY DROPPING THE FINAL NUMBER ON YOUR TURN INTO AN
- EMPTY BOX ON YOUR SIDE. THE NUMBER DIRECTLY ACROSS FROM THIS BOX WITH
- THIS ONE NUMBER GO INTO YOUR HONE CONTAINER. NO EXTRA TURN IS AWARDED
- WITH A CAPTURE. PLAY PROCEDES UNTIL ALL SMALL BOXES ON EITHER SIDE ARE
- EMPTY AT WHICH TIMETHE FIRST PERSON TO EMPTY HIS SIDE CAPTURES ALL
- REMAINING PEICES IN THE CAPTURES ALL REMAINING NUMBERS IN THE OTHER
- PERSONS BOXES AND PUTS THEM IN HIS HOME CONTAINER.
- THATS ALL TO PLAYING THE GAME--------ENJOY-------. (CHRIS HYPEMAN
- ROBERTS)
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